Primary Theme: World of Aramatir (Setting of The Champion Trilogy) Glossary
Secondary Theme: World-Building (look for a question or thought at the end of each post)
Aerland – a country that stretches from the Western Ocean to the Icewynne Mountains, and includes the vast Canyonlands, bordered on the south by Middle-Sea, and on the North by the Vyshine River.
Aerland Games - Contests in flight, combat, and mental abilities.
Adrian Treyson -the second Prince of Aerland, Wing-Partner to Kryssander. He has a prophecy to fulfill to protect the Champion, no matter the outcome.
Aggie/Agatha the Gray – a griffin on the Ruling Seat of Aerland.
Alexandros – King of Septily, father of Prince William.
Aramatir - the "known" world that encompasses Septily, Aerland, Rrysorria, Wylandria, Mochant, The Isle of Destiny, the Far Isles, the Southlands, the Icewynne Mountains, the Wild Lands which were formerly Carpthia, the Bitter Sea, the Western Sea, and the Mid-Sea. *(There are a few undiscovered continents, but those won't come up in The Champion Trilogy)
World-Building Question: When you build a world, does it start with a fully formed idea, or does it build from point A (start of story), and then just continue to expand from there?